PW10 Inventing games through democracy in action and adaption

Chair: Butler, J.GYM 22
Register as an event to your Google CalendarTuesday, July 26, 201613:30-15:00 
Butler, J.
Inventing Games through Democracy in Action and Adaption
During the inventing games (IG) process, students create their own games based on the four TGfU games categories (target, striking, net/wall and invasion games). Because stu-dents invent their own games, they are able to design them in a way that makes them ac-cessible to their particular level of cognitive, psychomotor and affective ability. After play-ing their games, students discuss ways in which rules, dimensions of play, object, equip-ment and number of players can be developed in order to make playing more inclusive and enjoyable for all. The games evolve as students explore them through play and reflection. Through encouraging learners to invent their own games teachers can help learners to develop respect for equal justice and for free and open inquiry. In this way students come to understand what their responsibility is to protect individual and collective rights and freedoms. When it comes to teaching democracy, it is important to pay close attention to the entire context in which learning takes place, since by definition, the notion of democracy applies to individuals as they operate within community.
In this practical session we will explore learning progressions, group roles and environ-mental constraints that can be used in IG applying a democratic process to student learn-ing. IG fosters participation by working in small groups, with an emphasis on cooperation to create optimum challenging conditions for all players through trial, review, negotiation and redesign. In inventing games players focus on creating play as a shared experience, where winning results in a game change (adaptation to challenge the winner) to create a closer game in the next game encounter. We all start with more or less an advantage in game situations, but rarely do we examine how we can create equal opportunity for suc-cess within the learning situation, within a democratic structure.

July 20, 2016

RQES conference supplement

We are pleased to inform you that conference abstracts are now published in a supplement issue of Research Quarterly for Exercise and Sport ( Conference attendees can download a pdf of the content here. German abstracts not published in the RQES supplement can be found here

July 19, 2016

Conference App

As an additional feature you have the possibility to use the conference app (conference4me) on your smartphone or tablet. You can download it in the App Store or GooglePlay Store to get the Agenda with sessions and presentations available offline, updates or news.

July 04, 2016

Routledge 20% discount

Routledge are pleased to offer an exclusive 20% discount on a selected range of key sports titles to delegates attending this month's 6th International TGfU Conference.

June 03, 2016

Program online

We are pleased to inform you that the detailed conference program is now online. If you have trouble finding your contribution, please log into your account and go to “My Abstract” in the “My conference” pull-down menu. By clicking onto the respective abstract you will see when your presentation is scheduled and in which session.

April 26, 2016

Payment via credit-card available

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April 15, 2016

Early Bird Deadline - extended

We would like to inform you that "early bird" deadline has been exended until 6th of May. Payment via credit card should be available in the next days.

March 30, 2016

Review process started

We are pleased to inform you that the submissions have been reviewed by two independent experts. You can find the reviewers' comments in "my conference" --> "my abstracts/ my workshops" --> "show review results".

February 17, 2016

Deadline for abstract submissions extended

Due to many requests, the deadline for abstract submissions has been extended. Please submit your abstracts until 29th of February, 2016 at the latest.

February 03, 2016

Further information for abstract/workshop submissions

To submit abstracts or workshops please use the "my conference" button to add your single abstract (oral or practical presentation or poster) or your workshop (with the possibility to invite additional speakers). For single abstracts you will be asked to enter a title, author(s) and a plain text of maximum 300 words. You can not upload formatted documents. To submit a thematic workshop/symposia you have two options: As a symposia/workshop organizer you can create a symposia/workshop by entering title and a describtion of the whole symposia/workshop. Than you can invite the individual contributors to submit their abstracts for their own or you collect all individual abstracts and submit them together.

January 18, 2016

New manuscript: RQES on the top 10 research questions on TGFU

We are happy to announce a newly published manuscript in RQES on the top 10 research questions on TGFU which is intended to give some guidance to contributors in shaping an exciting and interesting conference in Cologne 2016. The content of the manuscript was based on the overarching conference themes that were established by the organizing team of the Institute of Team/Racket Sport Research in close collaboration with the scientific board of the conference. We are grateful to all the contributors and want to thank them for their valuable contribution.  

kindly supported by

© 2014 German Sport University Cologne, Institute of Cognitive and Team / Racket Sport Research