PW16 Development of cognitive skills through Psychokinetic Games

Chair: Arias, E., Valencia, W. & Larrera, O.GYM 9
Register as an event to your Google CalendarTuesday, July 26, 201615:30-17:00 
Arias, E., Valencia, W. & Larrea, O.
Development of cognitive skills through Psychokinetic Games
Sports games are characterized by its variability. During the game, an ongoing and rapid change of ball possession, tasks, opponents and game situations exists. This requires from the players a high degree of development of cognitive skills. They should perceive the game, act properly, detect the required tasks and weigh up the possible solutions appropriate to the situation. The “Psychokinetic Games” have been designed for the training of the cognitive skills and collective coordination as required by the sport games. Based on the modular approach of Hossner (1995) and the incidental learning of Kröger & Roth (1999) were identified characteristic game situations for the sports games. The typical tasks include coordinative actions performed under various information requirements and time pressure conditions. By implementing Psychokinetic Games during training, special attention is paid to the individual and their impact on the collective actions. The game begins with a simple passing task, after each pass players change the field's formation, relocate themselves and pay attention to the next pass. The passes are carried out with orientation changes, anticipating the position of the partners and the correct dosage of the strength and speed of the ball are required. With the insertion of two or more balls of the degree of complexity is further elevated, since all the balls and all players should be in motion simultaneously and continuously. This places high demands on the attention, concentration and anticipation of the players. The use of Psychokinetic Games is a didactic strategy that stimulates the development of cognitive skills such as perception, anticipation of movement, attention and concentration as well as the coordination of individual and collective actions. Psychosocial processes are taken also into account. The single player is not only the object of training, but the subject of the training process (Glassauer & Nieber, 2003).

July 20, 2016

RQES conference supplement

We are pleased to inform you that conference abstracts are now published in a supplement issue of Research Quarterly for Exercise and Sport ( Conference attendees can download a pdf of the content here. German abstracts not published in the RQES supplement can be found here

July 19, 2016

Conference App

As an additional feature you have the possibility to use the conference app (conference4me) on your smartphone or tablet. You can download it in the App Store or GooglePlay Store to get the Agenda with sessions and presentations available offline, updates or news.

July 04, 2016

Routledge 20% discount

Routledge are pleased to offer an exclusive 20% discount on a selected range of key sports titles to delegates attending this month's 6th International TGfU Conference.

June 03, 2016

Program online

We are pleased to inform you that the detailed conference program is now online. If you have trouble finding your contribution, please log into your account and go to “My Abstract” in the “My conference” pull-down menu. By clicking onto the respective abstract you will see when your presentation is scheduled and in which session.

April 26, 2016

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April 15, 2016

Early Bird Deadline - extended

We would like to inform you that "early bird" deadline has been exended until 6th of May. Payment via credit card should be available in the next days.

March 30, 2016

Review process started

We are pleased to inform you that the submissions have been reviewed by two independent experts. You can find the reviewers' comments in "my conference" --> "my abstracts/ my workshops" --> "show review results".

February 17, 2016

Deadline for abstract submissions extended

Due to many requests, the deadline for abstract submissions has been extended. Please submit your abstracts until 29th of February, 2016 at the latest.

February 03, 2016

Further information for abstract/workshop submissions

To submit abstracts or workshops please use the "my conference" button to add your single abstract (oral or practical presentation or poster) or your workshop (with the possibility to invite additional speakers). For single abstracts you will be asked to enter a title, author(s) and a plain text of maximum 300 words. You can not upload formatted documents. To submit a thematic workshop/symposia you have two options: As a symposia/workshop organizer you can create a symposia/workshop by entering title and a describtion of the whole symposia/workshop. Than you can invite the individual contributors to submit their abstracts for their own or you collect all individual abstracts and submit them together.

January 18, 2016

New manuscript: RQES on the top 10 research questions on TGFU

We are happy to announce a newly published manuscript in RQES on the top 10 research questions on TGFU which is intended to give some guidance to contributors in shaping an exciting and interesting conference in Cologne 2016. The content of the manuscript was based on the overarching conference themes that were established by the organizing team of the Institute of Team/Racket Sport Research in close collaboration with the scientific board of the conference. We are grateful to all the contributors and want to thank them for their valuable contribution.  

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© 2014 German Sport University Cologne, Institute of Cognitive and Team / Racket Sport Research